This new set of screenshots shows

26 noiembrie 2011

Battlestations: Pacific developers have sent out a nice new collections of ten screenshots including a couple of map shots, airborne combat shots and a great photo-quality submarine screen. See these cool screens below:[blockquote]In the spring of 2009, Eidos, Inc. and Warner Bros. Interactive Entertainment are bringing war to your doorstep in the form of the beautifully rendered WWII real time strategy game Battlestations: Pacific for the Xbox 360 and PC.

This new set of screenshots shows a level of detail that will make you want to wear a helmet when you play! These screens showcase the game‘s new Island Capture feature and how battles can take place in the air, on the ground, and on (or under) the sea! The assets not only highlight the crisp detail involved in Battlestations: Pacific, but they also give a glimpse into the intricate strategy that makes this game a complete WWII experience. Battlestations: Pacific is the follow-up to the hugely popular Battlestations: Midway. The innovative franchise returns to complete the entire Pacific War with two massive Aion oro single-player campaigns, the historically based US campaign and a historically possible Japanese campaign. Battlestations: Pacific gives players a crystal clear look at history as they shape it; the detail is so brilliant they‘ll feel transported back to World War II.

Set 300 years after the events of Star Wars?: Knights of the Old Republic? and thousands of years before the rise of Darth Vader, the setting of The Old Republic is a relatively unexplored timeframe in the Star Wars? canon. This allows a significant amount of freedom to create an epic storyline that will allow players to make ethical decisions and become immersed in their personal Star Wars saga. Watch as the LucasArts and BioWare teams reveal how Story and Setting will enhance the player experience.

WarCry‘s coverage of the 10th anniversary of Everquest continues today with words of wisdom (and fun) from “Old Guy” environment artist Kevin Burns. Readers learned a bit about Mr. Burns and about tomorrow‘s ‘n00b‘, Jennifer Chang, in yesterday‘s introduction of “The Old Guy & the n00b”. Find out what Burns thinks of the changes since Everquest started lo those many years ago. Read on! How would you compare the way EQ expansions are developed now as compared to when you first started with SOE? Expansion and content development is much more streamlined now. When we first started building EQ, we were making it up as we went along, creating the tools we needed to make the game. The game engine and the tools we currently use to create and populate the world, have been through many upgrades and improvements over the last 10 years.



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