Destroying a ram pad does not increase
14 noiembrie 2011Destroying a ram pad does not increase the amount of time it takes for Keep doors to reset, but it does prevent a ram from being built for a short while. Q. Now that the Land of the Dead is out, can we expect to see a reworking of the city siege mechanics? As it stands, the population caps on Fortresses make taking a fully defended Fort incredibly difficult. This makes city sieges happen less, and getting to Stage 2 of a siege simply doesn‘t happen if the opposing Realm doesn‘t wish to participate. This is due to an inordinate amount of emphasis being put on the Rank 8-29 city Scenario. These issues result in Warlord gear being near impossible to gain, let alone Sovereign. Can we expect any changes to this system, moving forward? A. Yes, we are intently focusing on the contested city content to ensure that they are both challenging and rewarding. Regarding the Rank 8-29 city siege Scenario-when we introduced this Scenario to the lower Ranks, we actually decreased the amount of impact it has on the success or failure of a city capture.
When will Keep takes and city invasions resemble the intro movie? Meaning, when will assault towers and other means of breaching a Keep/Fortress/capital city come into the game? A. We cannot provide an exact outline yet, but rest assured that the Keep, Fortress, and city siege content is always at the forefront of our minds. Details Aion oro of the game were revealed at a recent press conference held in Tokyo‘s Akihabara on May 20th to which the press and around sixty fans who had won a contest were invited to be among the first to play the game. Grandia Online is the latest in a series of best selling games dating as far back as the 1997 release of the original Grandia RPG for the Sega Saturn console. The game itself is set within the world presented in the Grandia series, in the “Age of Genesis”, before the original Grandia story takes place. The Grandia Online announcement comes hot on the heels of the recent upgrades to Hokuto no Ken Online Heroes (“Fist of the North Star” Online Heroes), which was also built on BigWorld Technology by GameArts Co., Ltd.
Yoshitada Iwata, Producer at GungHo Online Entertainment, commented that “The BigWorld Technology provides a robust, cost effective way for us to bring GameArts‘ online visions to life. Both the technology and the support we receive from the BigWorld team are second to none, and I cannot recommend the BigWorld platform more highly to teams considering creating any kind of massively multiplayer online game.” “We are very pleased that GameArts‘ experience with the BigWorld Technology Suite during the development of Hokuto-no-Ken led them to acquire a subsequent license for the development of Grandia Online.